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Robo Bowling - R/C

Robo Bowling - MINDSTORMS - Page 1

TETRIX MAX R/C Robotics Set, cue ball, water bottles

Robo Bowling Handout

Challenge groups of students to build and drive an accurate robotic bowler.

For humans, bowling is a game that requires much practice and a certain level of skill, but for a robot, many of the variables surrounding bowling can be eliminated. Challenge your students to build and drive a robot that can accurately bowl 10 frames.

Days 1-2: Building the robot (45-minute session)
During Days 1-2, students will build a robotic bowler capable of carrying and delivering a cue ball. Students can either design their own build or follow the building instructions for the TETRIX® MAX Mantis.

Day 3: Programming the robot (45-minute session)
During Day 3, students will construct a program for their robotic bowler. At a very minimum, the robot must be able to drive forward and deliver the ball before crossing the foul line. They can achieve this by using simple drive forward and stop functions. As an additional component, students could incorporate a light sensor that triggers the ball delivery when the foul line is sensed.

Day 4: RoboBowling (45-minute session)
During Day 4, students will use their robot to bowl 10 frames. Students will be responsible for keeping track of their own score on the Robo Bowling handout. The student with the most accurate Robo Bowler wins.

Note: Prior to Day 4, preparations for the bowling activity must be made. Bowling alleys can be set up so there is a Start line and Foul line 5 feet apart, and the bowling "pins" are 2 feet past the Foul line. As previously mentioned, we recommend students use a cue ball to represent the bowling ball and empty plastic bottles or Styrofoam cups to represent the bowling pins.